As technology continues to become a bigger part of our lives, interactive, mixed-media stories will start to emerge. Fantasy author Chris Michaels explains how he goes about creating these stories.
I talk a lot about different ideas for mixed-media, interactive stories, but how do we actually create something. What are the steps? What does the process look like? Is this really something I can do?
Yes. Let me show you.
From step one.
The most common question at any book signing is “where do you get your ideas?” That is a subject for about a thousand books on its own, and to begin this walk through of telling mixed-media, interactive stories, it may be a bit beyond our scope. We will start with one of the most time-honored launching pads: the writing prompt.
I have a copy of The Amazing Story Generator which I have used to concoct the following three scenes.
- Penniless after a failed business venture, an old lady with twenty cats solves a ten-year-old murder
- After a monthlong fast, a North Korean scientist forgets to mail an important letter
- While on a second honeymoon, a small town mayor is initiated into a secret cult
And from here, we construct a story.
I chose those three, bizarrely disconnected plot lines on purpose. My stories always begin with scenes, characters, or emotional moments. Interesting bits of news or questions that I connect to personally. Then, I ask question to connect these bits into a functioning story. The above prompts are not really connected at all, but we can create connections and birth a beautiful story.
Let’s begin by understanding what a story is and has, at least for our purposes. At its most basic level, a hero’s life is at balance in their world, ordinary as it is for them. Something happens to knock that balance out of whack and sends that hero on some sort of quest to set the world to rights again. Along the way, lots of things try to stop the hero, and a few things (like mentors) will be the hero’s aid. Even more important, our hero grows. They begin with a want (to set the world right again), a wound (something bad that keeps them from growing), and a need (to be get past the wound). The story takes the hero through the growth. They are not the same at the end, and neither is the world, but this new world is in balance, at least for the hero.
Yes, that’s all from my treatment on the Hero’s Journey, and (to me) the simplest structure to create powerful stories. I’m using it here as a sort-of-formula. Normally, I’m not that rigid, but this is a blog post, after all.
Read the rest of the steps at (Five-ish) Steps to a Creative, Mixed Media, Interactive Story on Chris Michaels’s website.